RTEMS
5.0.0
|
Files | |
file | objectdata.h |
Object Handler Data Structures. | |
file | objectallocate.c |
Allocate Object. | |
file | objectapimaximumclass.c |
Object API Maximum Class. | |
file | objectclose.c |
Close Object. | |
file | objectextendinformation.c |
Extend Set of Objects. | |
file | objectfree.c |
Free Object. | |
file | objectgetinfo.c |
Get Object Information. | |
file | objectgetlocal.c |
Object Get Local. | |
file | objectgetnext.c |
Get Pointer to Next Object that is Active. | |
file | objectgetnoprotection.c |
Get Object without Dispatching Protection. | |
file | objectinitializeinformation.c |
Initialize Object Information. | |
file | objectnametoidstring.c |
Object ID to Name. | |
file | objectsetname.c |
Set Objects Name. | |
Data Structures | |
union | Objects_Name |
struct | Objects_Control |
struct | Objects_Information |
The information structure used to manage each API class of objects. More... | |
Macros | |
#define | OBJECTS_INDEX_START_BIT 0U |
#define | OBJECTS_NODE_START_BIT 16U |
#define | OBJECTS_API_START_BIT 24U |
#define | OBJECTS_CLASS_START_BIT 27U |
#define | OBJECTS_INDEX_MASK (Objects_Id)0x0000ffffU |
#define | OBJECTS_NODE_MASK (Objects_Id)0x00ff0000U |
#define | OBJECTS_API_MASK (Objects_Id)0x07000000U |
#define | OBJECTS_CLASS_MASK (Objects_Id)0xf8000000U |
#define | OBJECTS_INDEX_VALID_BITS (Objects_Id)0x0000ffffU |
#define | OBJECTS_NODE_VALID_BITS (Objects_Id)0x000000ffU |
#define | OBJECTS_API_VALID_BITS (Objects_Id)0x00000007U |
#define | OBJECTS_CLASS_VALID_BITS (Objects_Id)0x0000001fU |
#define | OBJECTS_UNLIMITED_OBJECTS 0x80000000U |
#define | OBJECTS_ID_INITIAL_INDEX (0) |
#define | OBJECTS_ID_FINAL_INDEX (0xffffU) |
#define | OBJECTS_APIS_LAST OBJECTS_POSIX_API |
#define | OBJECTS_ID_NONE 0 |
#define | OBJECTS_ID_OF_SELF ((Objects_Id) 0) |
#define | OBJECTS_SEARCH_ALL_NODES 0 |
#define | OBJECTS_SEARCH_OTHER_NODES 0x7FFFFFFE |
#define | OBJECTS_SEARCH_LOCAL_NODE 0x7FFFFFFF |
#define | OBJECTS_WHO_AM_I 0 |
#define | OBJECTS_ID_INITIAL(_api, _class, _node) _Objects_Build_id( (_api), (_class), (_node), OBJECTS_ID_INITIAL_INDEX ) |
#define | OBJECTS_ID_FINAL ((Objects_Id)~0) |
#define | _Objects_Build_name(_C1, _C2, _C3, _C4) |
#define | _Objects_Build_id(the_api, the_class, node, index) |
#define | _Objects_Is_unlimited(maximum) ( ( ( maximum ) & OBJECTS_UNLIMITED_OBJECTS ) != 0 ) |
#define | _Objects_Maximum_per_allocation(maximum) ((Objects_Maximum) ((maximum) & ~OBJECTS_UNLIMITED_OBJECTS)) |
#define | OBJECTS_NO_STRING_NAME 0 |
Constant for the object information string name length to indicate that this object class has no string names. | |
#define | OBJECTS_INFORMATION_MP(name, extract) |
#define | OBJECTS_INFORMATION_DEFINE_ZERO(name, api, cls, nl) |
Statically initializes an objects information. More... | |
#define | OBJECTS_INFORMATION_DEFINE(name, api, cls, type, max, nl, ex) |
Statically initializes an objects information. More... | |
#define | OBJECTS_INTERNAL_CLASSES_LAST OBJECTS_INTERNAL_THREADS |
#define | OBJECTS_RTEMS_CLASSES_LAST OBJECTS_RTEMS_BARRIERS |
#define | OBJECTS_POSIX_CLASSES_LAST OBJECTS_POSIX_SHMS |
#define | _Objects_Local_node ((uint16_t)1) |
#define | _Objects_Maximum_nodes 1 |
#define | OBJECTS_INDEX_MINIMUM 1U |
#define | OBJECTS_NAME_ERRORS_FIRST OBJECTS_NAME_OR_ID_LOOKUP_SUCCESSFUL |
#define | OBJECTS_NAME_ERRORS_LAST OBJECTS_INVALID_NODE |
Typedefs | |
typedef uint32_t | Objects_Id |
typedef uint16_t | Objects_Maximum |
typedef bool(* | Objects_Name_comparators) (void *, void *, uint16_t) |
Enumerations | |
enum | Objects_APIs { OBJECTS_NO_API = 0, OBJECTS_INTERNAL_API = 1, OBJECTS_CLASSIC_API = 2, OBJECTS_POSIX_API = 3, OBJECTS_FAKE_OBJECTS_API = 7 } |
enum | Objects_Internal_API { OBJECTS_INTERNAL_NO_CLASS = 0, OBJECTS_INTERNAL_THREADS = 1 } |
enum | Objects_Classic_API { OBJECTS_CLASSIC_NO_CLASS = 0, OBJECTS_RTEMS_TASKS = 1, OBJECTS_RTEMS_TIMERS = 2, OBJECTS_RTEMS_SEMAPHORES = 3, OBJECTS_RTEMS_MESSAGE_QUEUES = 4, OBJECTS_RTEMS_PARTITIONS = 5, OBJECTS_RTEMS_REGIONS = 6, OBJECTS_RTEMS_PORTS = 7, OBJECTS_RTEMS_PERIODS = 8, OBJECTS_RTEMS_EXTENSIONS = 9, OBJECTS_RTEMS_BARRIERS = 10 } |
enum | Objects_POSIX_API { OBJECTS_POSIX_NO_CLASS = 0, OBJECTS_POSIX_THREADS = 1, OBJECTS_POSIX_KEYS = 2, OBJECTS_POSIX_INTERRUPTS = 3, OBJECTS_POSIX_MESSAGE_QUEUES = 5, OBJECTS_POSIX_SEMAPHORES = 7, OBJECTS_POSIX_TIMERS = 9, OBJECTS_POSIX_SHMS = 12 } |
enum | Objects_Fake_objects_API { OBJECTS_FAKE_OBJECTS_NO_CLASS = 0, OBJECTS_FAKE_OBJECTS_SCHEDULERS = 1 } |
enum | Objects_Name_or_id_lookup_errors { OBJECTS_NAME_OR_ID_LOOKUP_SUCCESSFUL, OBJECTS_INVALID_NAME, OBJECTS_INVALID_ADDRESS, OBJECTS_INVALID_ID, OBJECTS_INVALID_NODE } |
enum | Objects_Get_by_name_error { OBJECTS_GET_BY_NAME_INVALID_NAME, OBJECTS_GET_BY_NAME_NAME_TOO_LONG, OBJECTS_GET_BY_NAME_NO_OBJECT } |
Variables | |
Objects_Information **const | _Objects_Information_table [OBJECTS_APIS_LAST+1] |
#define _Objects_Build_id | ( | the_api, | |
the_class, | |||
node, | |||
index | |||
) |
This function builds an object's id from the processor node and index values specified.
[in] | the_api | indicates the API associated with this Id. |
[in] | the_class | indicates the class of object. It is specific to the_api. |
[in] | node | is the node where this object resides. |
[in] | index | is the instance number of this object. |
#define _Objects_Build_name | ( | _C1, | |
_C2, | |||
_C3, | |||
_C4 | |||
) |
This macro is used to build a thirty-two bit style name from four characters. The most significant byte will be the character _C1.
[in] | _C1 | is the first character of the name |
[in] | _C2 | is the second character of the name |
[in] | _C3 | is the third character of the name |
[in] | _C4 | is the fourth character of the name |
#define _Objects_Is_unlimited | ( | maximum | ) | ( ( ( maximum ) & OBJECTS_UNLIMITED_OBJECTS ) != 0 ) |
Returns if the object maximum specifies unlimited objects.
[in] | maximum | The object maximum specification. |
true | Unlimited objects are available. |
false | The object count is fixed. |
#define _Objects_Local_node ((uint16_t)1) |
The following is referenced to the node number of the local node.
#define _Objects_Maximum_nodes 1 |
The following is referenced to the number of nodes in the system.
#define OBJECTS_API_MASK (Objects_Id)0x07000000U |
This mask is used to extract the API portion of an object Id.
#define OBJECTS_API_START_BIT 24U |
This is the bit position of the starting bit of the API portion of the object Id.
#define OBJECTS_API_VALID_BITS (Objects_Id)0x00000007U |
This mask represents the bits that is used to ensure no extra bits are set after shifting to extract the API portion of an object Id.
#define OBJECTS_APIS_LAST OBJECTS_POSIX_API |
This macro is used to generically specify the last API index.
#define OBJECTS_CLASS_MASK (Objects_Id)0xf8000000U |
This mask is used to extract the class portion of an object Id.
#define OBJECTS_CLASS_START_BIT 27U |
This is the bit position of the starting bit of the class portion of the object Id.
#define OBJECTS_CLASS_VALID_BITS (Objects_Id)0x0000001fU |
This mask represents the bits that is used to ensure no extra bits are set after shifting to extract the class portion of an object Id.
#define OBJECTS_ID_FINAL ((Objects_Id)~0) |
This macro specifies the highest object ID value
#define OBJECTS_ID_FINAL_INDEX (0xffffU) |
This is the highest value for the index portion of an object Id.
#define OBJECTS_ID_INITIAL | ( | _api, | |
_class, | |||
_node | |||
) | _Objects_Build_id( (_api), (_class), (_node), OBJECTS_ID_INITIAL_INDEX ) |
This macros calculates the lowest ID for the specified api, class, and node.
#define OBJECTS_ID_INITIAL_INDEX (0) |
This is the lowest value for the index portion of an object Id.
#define OBJECTS_ID_NONE 0 |
No object can have this ID.
#define OBJECTS_ID_OF_SELF ((Objects_Id) 0) |
The following defines the constant which may be used to manipulate the calling task.
#define OBJECTS_INDEX_MASK (Objects_Id)0x0000ffffU |
This mask is used to extract the index portion of an object Id.
#define OBJECTS_INDEX_MINIMUM 1U |
This is the minimum object ID index associated with an object.
#define OBJECTS_INDEX_START_BIT 0U |
This is the bit position of the starting bit of the index portion of the object Id.
#define OBJECTS_INDEX_VALID_BITS (Objects_Id)0x0000ffffU |
This mask represents the bits that is used to ensure no extra bits are set after shifting to extract the index portion of an object Id.
#define OBJECTS_INFORMATION_DEFINE | ( | name, | |
api, | |||
cls, | |||
type, | |||
max, | |||
nl, | |||
ex | |||
) |
Statically initializes an objects information.
The initialized objects information references a table with statically allocated objects as specified by the object maximum parameter. These objects must be registered via a call to _Objects_Information().
name | The object class C designator namespace prefix, e.g. _Semaphore. |
api | The object API number, e.g. OBJECTS_CLASSIC_API. |
cls | The object class number, e.g. OBJECTS_RTEMS_SEMAPHORES. |
type | The object class type. |
max | The configured object maximum (the OBJECTS_UNLIMITED_OBJECTS flag may be set). |
nl | The object name string length, use OBJECTS_NO_STRING_NAME for objects without a string name. |
ex | The optional object extraction method. Used only if multiprocessing (RTEMS_MULTIPROCESSING) is enabled. |
#define OBJECTS_INFORMATION_DEFINE_ZERO | ( | name, | |
api, | |||
cls, | |||
nl | |||
) |
Statically initializes an objects information.
The initialized objects information contains no objects.
name | The object class C designator namespace prefix, e.g. _Semaphore. |
api | The object API number, e.g. OBJECTS_CLASSIC_API. |
cls | The object class number, e.g. OBJECTS_RTEMS_SEMAPHORES. |
nl | The object name string length, use OBJECTS_NO_STRING_NAME for objects without a string name. |
#define OBJECTS_INTERNAL_CLASSES_LAST OBJECTS_INTERNAL_THREADS |
This macro is used to generically specify the last API index.
#define OBJECTS_NAME_ERRORS_FIRST OBJECTS_NAME_OR_ID_LOOKUP_SUCCESSFUL |
This macro defines the first entry in the Objects_Name_or_id_lookup_errors enumerated list.
#define OBJECTS_NAME_ERRORS_LAST OBJECTS_INVALID_NODE |
This macro defines the last entry in the Objects_Name_or_id_lookup_errors enumerated list.
#define OBJECTS_NODE_MASK (Objects_Id)0x00ff0000U |
This mask is used to extract the node portion of an object Id.
#define OBJECTS_NODE_START_BIT 16U |
This is the bit position of the starting bit of the node portion of the object Id.
#define OBJECTS_NODE_VALID_BITS (Objects_Id)0x000000ffU |
This mask represents the bits that is used to ensure no extra bits are set after shifting to extract the node portion of an object Id.
#define OBJECTS_POSIX_CLASSES_LAST OBJECTS_POSIX_SHMS |
This macro is used to generically specify the last API index.
#define OBJECTS_RTEMS_CLASSES_LAST OBJECTS_RTEMS_BARRIERS |
This macro is used to generically specify the last API index.
#define OBJECTS_SEARCH_ALL_NODES 0 |
The following constant is used to specify that a name to ID search should search through all nodes.
#define OBJECTS_SEARCH_LOCAL_NODE 0x7FFFFFFF |
The following constant is used to specify that a name to ID search should search only on this node.
#define OBJECTS_SEARCH_OTHER_NODES 0x7FFFFFFE |
The following constant is used to specify that a name to ID search should search through all nodes except the current node.
#define OBJECTS_UNLIMITED_OBJECTS 0x80000000U |
Mask to enable unlimited objects. This is used in the configuration table when specifying the number of configured objects.
#define OBJECTS_WHO_AM_I 0 |
The following constant is used to specify that a name to ID search is being asked for the ID of the currently executing task.
typedef uint32_t Objects_Id |
The following type defines the control block used to manage object IDs. The format is as follows (0=LSB):
Bits 0 .. 15 = index (up to 65535 objects of a type) Bits 16 .. 23 = node (up to 255 nodes) Bits 24 .. 26 = API (up to 7 API classes) Bits 27 .. 31 = class (up to 31 object types per API)
typedef uint16_t Objects_Maximum |
This type is used to store the maximum number of allowed objects of each type.
typedef bool(* Objects_Name_comparators) (void *, void *, uint16_t) |
Functions which compare names are prototyped like this.
enum Objects_APIs |
This enumerated type is used in the class field of the object ID.
enum Objects_Classic_API |
This enumerated type is used in the class field of the object ID for the RTEMS Classic API.
enum Objects_Internal_API |
This enumerated type is used in the class field of the object ID for RTEMS internal object classes.
This function implements the common portion of the object identification directives. This directive returns the object id associated with name. If more than one object of this class is named name, then the object to which the id belongs is arbitrary. Node indicates the extent of the search for the id of the object named name. If the object class supports global objects, then the search can be limited to a particular node or allowed to encompass all nodes.
enum Objects_POSIX_API |
This enumerated type is used in the class field of the object ID for the POSIX API.
Objects_Maximum _Objects_Active_count | ( | const Objects_Information * | information | ) |
Returns the count of active objects.
[in] | information | The object information table. |
The | count of active objects. |
Objects_Control* _Objects_Allocate | ( | Objects_Information * | information | ) |
Allocates an object.
This function locks the object allocator mutex via _Objects_Allocator_lock(). The caller must later unlock the object allocator mutex via _Objects_Allocator_unlock(). The caller must unlock the mutex in any case, even if the allocation failed due to resource shortage.
A typical object allocation code looks like this:
[in] | information | The object information block. |
NULL | No object available. |
object | The allocated object. |
Objects_Control* _Objects_Allocate_unprotected | ( | Objects_Information * | information | ) |
Allocates an object without locking the allocator mutex.
This function can be called in two contexts
[in] | information | The object information block. |
NULL | No object available. |
object | The allocated object. |
RTEMS_INLINE_ROUTINE void _Objects_Allocator_lock | ( | void | ) |
Locks the object allocator mutex.
While holding the allocator mutex the executing thread is protected from asynchronous thread restart and deletion.
The usage of the object allocator mutex with the thread life protection makes it possible to allocate and free objects without thread dispatching disabled. The usage of a unified workspace and unlimited objects may lead to heap fragmentation. Thus the execution time of the _Objects_Allocate() function may increase during system run-time.
RTEMS_INLINE_ROUTINE void _Objects_Allocator_unlock | ( | void | ) |
Unlocks the object allocator mutex.
In case the mutex is fully unlocked, then this function restores the previous thread life protection state and thus may not return if the executing thread was restarted or deleted in the mean-time.
unsigned int _Objects_API_maximum_class | ( | uint32_t | api | ) |
Object API Maximum Class.
This function returns the highest numeric value of a valid API for the specified api.
[in] | api | is the API of interest |
A | positive integer on success and 0 otherwise. |
RTEMS_INLINE_ROUTINE bool _Objects_Are_ids_equal | ( | Objects_Id | left, |
Objects_Id | right | ||
) |
This function returns true if left and right are equal, and false otherwise.
[in] | left | is the Id on the left hand side of the comparison |
[in] | right | is the Id on the right hand side of the comparison |
void _Objects_Close | ( | const Objects_Information * | information, |
Objects_Control * | the_object | ||
) |
Close object.
This function removes the_object control pointer and object name in the Local Pointer and Local Name Tables.
[in] | information | points to an Object Information Table |
[in] | the_object | is a pointer to an object |
void _Objects_Extend_information | ( | Objects_Information * | information | ) |
This function extends an object class information record.
[in] | information | points to an object class information block. |
void _Objects_Free | ( | Objects_Information * | information, |
Objects_Control * | the_object | ||
) |
Frees an object.
Appends the object to the chain of inactive objects.
[in] | information | The object information block. |
[in] | the_object | The object to free. |
A typical object deletion code looks like this:
Objects_Control* _Objects_Get | ( | Objects_Id | id, |
ISR_lock_Context * | lock_context, | ||
const Objects_Information * | information | ||
) |
Maps the specified object identifier to the associated local object control block.
In this function interrupts are disabled during the object lookup. In case an associated object exists, then interrupts remain disabled, otherwise the previous interrupt state is restored.
id | The object identifier. This is the first parameter since usual callers get the object identifier as the first parameter themself. |
lock_context | The interrupt lock context. This is the second parameter since usual callers get the interrupt lock context as the second parameter themself. |
information | The object class information block. |
NULL | No associated object exists. |
other | The pointer to the associated object control block. Interrupts are now disabled and must be restored using the specified lock context via _ISR_lock_ISR_enable() or _ISR_lock_Release_and_ISR_enable(). |
RTEMS_INLINE_ROUTINE Objects_APIs _Objects_Get_API | ( | Objects_Id | id | ) |
This function returns the API portion of the ID.
[in] | id | is the object Id to be processed. |
Objects_Control* _Objects_Get_by_name | ( | const Objects_Information * | information, |
const char * | name, | ||
size_t * | name_length_p, | ||
Objects_Get_by_name_error * | error | ||
) |
Gets an object control block identified by its name.
The object information must use string names.
information | The object information. Must not be NULL. |
name | The object name. |
name_length_p | Optional parameter to return the name length. |
error | The error indication in case of failure. Must not be NULL. |
NULL | No object exists for this name or invalid parameters. |
other | The first object according to object index associated with this name. |
RTEMS_INLINE_ROUTINE uint32_t _Objects_Get_class | ( | Objects_Id | id | ) |
This function returns the class portion of the ID.
[in] | id | is the object Id to be processed |
RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Get_index | ( | Objects_Id | id | ) |
This function returns the index portion of the ID.
[in] | id | is the Id to be processed |
Objects_Information* _Objects_Get_information | ( | Objects_APIs | the_api, |
uint16_t | the_class | ||
) |
Get object information.
This function return the information structure given an the API and Class. This can be done independent of the existence of any objects created by the API.
[in] | the_api | indicates the API for the information we want |
[in] | the_class | indicates the Class for the information we want |
This | method returns a pointer to the Object Information Table for the class of objects which corresponds to this object ID. |
Objects_Information* _Objects_Get_information_id | ( | Objects_Id | id | ) |
Get information of an object from an ID.
This function return the information structure given an id of an object.
[in] | id | is the object ID to get the information from |
This | method returns a pointer to the Object Information Table for the class of objects which corresponds to this object ID. |
RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Get_maximum_index | ( | const Objects_Information * | information | ) |
Returns the maximum index of the specified object class.
[in] | information | The object information. |
RTEMS_INLINE_ROUTINE Objects_Id _Objects_Get_minimum_id | ( | Objects_Id | id | ) |
Returns the identifier with the minimum index for the specified identifier.
The specified identifier must have valid API, class and node fields.
[in] | id | The identifier to be processed. |
char* _Objects_Get_name_as_string | ( | Objects_Id | id, |
size_t | length, | ||
char * | name | ||
) |
Gets object name in the form of a C string.
This method objects the name of an object and returns its name in the form of a C string. It attempts to be careful about overflowing the user's string and about returning unprintable characters.
[in] | id | is the object to obtain the name of |
[in] | length | indicates the length of the caller's buffer |
[in] | name | points a string which will be filled in. |
This | method returns name or NULL on error. *name will contain the name if successful. |
Objects_Control* _Objects_Get_next | ( | Objects_Id | id, |
const Objects_Information * | information, | ||
Objects_Id * | next_id_p | ||
) |
Gets the next open object after the specified object identifier.
Locks the object allocator mutex in case a next object exists.
[in] | id | is the Id of the object whose name we are locating. This is the first parameter since usual callers get the object identifier as the first parameter themself. |
[in] | information | points to an object class information block. |
[in] | next_id_p | is the Id of the next object we will look at. |
This | method returns the pointer to the object located or NULL on error. |
Objects_Control* _Objects_Get_no_protection | ( | Objects_Id | id, |
const Objects_Information * | information | ||
) |
Maps object ids to object control blocks.
This function maps object ids to object control blocks. If id corresponds to a local object, then it returns the_object control pointer which maps to id and location is set to OBJECTS_LOCAL. If the object class supports global objects and the object id is global and resides on a remote node, then location is set to OBJECTS_REMOTE, and the_object is undefined. Otherwise, location is set to OBJECTS_ERROR and the_object is undefined.
[in] | id | is the Id of the object whose name we are locating. This is the first parameter since usual callers get the object identifier as the first parameter themself. |
[in] | information | points to an object class information block. |
This | method returns one of the values from the Objects_Name_or_id_lookup_errors enumeration to indicate successful or failure. On success id will contain the Id of the requested object. |
RTEMS_INLINE_ROUTINE uint32_t _Objects_Get_node | ( | Objects_Id | id | ) |
This function returns the node portion of the ID.
[in] | id | is the object Id to be processed |
Objects_Name_or_id_lookup_errors _Objects_Id_to_name | ( | Objects_Id | id, |
Objects_Name * | name | ||
) |
Implements the common portion of the object Id to name directives.
This function implements the common portion of the object Id to name directives. This function returns the name associated with object id.
[in] | id | is the Id of the object whose name we are locating. |
[in] | name | will contain the name of the object, if found. |
This | method returns one of the values from the Objects_Name_or_id_lookup_errors enumeration to indicate successful or failure. On success name will contain the name of the requested object. |
void _Objects_Initialize_information | ( | Objects_Information * | information | ) |
Initializes the specified objects information.
The objects information must be statically pre-initialized with the OBJECTS_INFORMATION_DEFINE() macro before this function is called.
RTEMS_INLINE_ROUTINE void _Objects_Invalidate_Id | ( | const Objects_Information * | information, |
Objects_Control * | the_object | ||
) |
This function sets the pointer to the local_table object referenced by the index to a NULL so the object Id is invalid after this call.
[in] | information | points to an Object Information Table |
[in] | the_object | is the local object pointer |
RTEMS_INLINE_ROUTINE bool _Objects_Is_api_valid | ( | uint32_t | the_api | ) |
This function returns true if the api is valid.
[in] | the_api | is the api portion of an object ID. |
RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Is_auto_extend | ( | const Objects_Information * | information | ) |
Returns true if the automatic object extension (unlimited objects) is enabled, otherwise false.
[in] | information | The object information. |
true | The automatic object extension (unlimited objects) is enabled. |
false | Otherwise. |
RTEMS_INLINE_ROUTINE bool _Objects_Is_local_id | ( | Objects_Id id | RTEMS_UNUSED | ) |
This function returns true if the id is of a local object, and false otherwise.
[in] | id | is an object ID |
RTEMS_INLINE_ROUTINE bool _Objects_Is_local_node | ( | uint32_t | node | ) |
This function returns true if the node is of the local object, and false otherwise.
[in] | node | is the node number and corresponds to the node number portion of an object ID. |
Objects_Name_or_id_lookup_errors _Objects_Name_to_id_u32 | ( | Objects_Information * | information, |
uint32_t | name, | ||
uint32_t | node, | ||
Objects_Id * | id | ||
) |
Converts an object name to an Id.
This method converts an object name to an Id. It performs a look up using the object information block for this object class.
[in] | information | points to an object class information block. |
[in] | name | is the name of the object to find. |
[in] | node | is the set of nodes to search. |
[in] | id | will contain the Id if the search is successful. |
This | method returns one of the values from the Objects_Name_or_id_lookup_errors enumeration to indicate successful or failure. On success id will contain the Id of the requested object. |
size_t _Objects_Name_to_string | ( | Objects_Name | name, |
bool | is_string, | ||
char * | buffer, | ||
size_t | buffer_size | ||
) |
Converts the specified object name to a text representation.
Non-printable characters according to isprint() are converted to '*'.
[in] | name | The object name. |
[in] | is_string | Indicates if the object name is a string or a four character array (32-bit unsigned integer). |
[in] | buffer | The string buffer for the text representation. |
[in] | buffer_size | The buffer size in characters. |
The | length of the text representation. May be greater than or equal to the buffer size if truncation occurred. |
void _Objects_Namespace_remove_string | ( | const Objects_Information * | information, |
Objects_Control * | the_object | ||
) |
Removes object with a string name from its namespace.
[in] | information | The corresponding object information table. |
[in] | the_object | The object. |
void _Objects_Namespace_remove_u32 | ( | const Objects_Information * | information, |
Objects_Control * | the_object | ||
) |
Removes object with a 32-bit integer name from its namespace.
[in] | information | The corresponding object information table. |
[in] | the_object | The object. |
RTEMS_INLINE_ROUTINE void _Objects_Open | ( | Objects_Information * | information, |
Objects_Control * | the_object, | ||
Objects_Name | name | ||
) |
This function places the_object control pointer and object name in the Local Pointer and Local Name Tables, respectively.
[in] | information | points to an Object Information Table |
[in] | the_object | is a pointer to an object |
[in] | name | is the name of the object to make accessible |
RTEMS_INLINE_ROUTINE void _Objects_Open_string | ( | const Objects_Information * | information, |
Objects_Control * | the_object, | ||
const char * | name | ||
) |
This function places the_object control pointer and object name in the Local Pointer and Local Name Tables, respectively.
[in] | information | points to an Object Information Table |
[in] | the_object | is a pointer to an object |
[in] | name | is the name of the object to make accessible |
RTEMS_INLINE_ROUTINE void _Objects_Open_u32 | ( | const Objects_Information * | information, |
Objects_Control * | the_object, | ||
uint32_t | name | ||
) |
This function places the_object control pointer and object name in the Local Pointer and Local Name Tables, respectively.
[in] | information | points to an Object Information Table |
[in] | the_object | is a pointer to an object |
[in] | name | is the name of the object to make accessible |
RTEMS_INLINE_ROUTINE void _Objects_Set_local_object | ( | const Objects_Information * | information, |
uint32_t | index, | ||
Objects_Control * | the_object | ||
) |
This function sets the pointer to the local_table object referenced by the index.
[in] | information | points to an Object Information Table |
[in] | index | is the index of the object the caller wants to access |
[in] | the_object | is the local object pointer |
bool _Objects_Set_name | ( | const Objects_Information * | information, |
Objects_Control * | the_object, | ||
const char * | name | ||
) |
Set objects name.
This method sets the object name to either a copy of a string or up to the first four characters of the string based upon whether this object class uses strings for names.
[in] | information | points to the object information structure |
[in] | the_object | is the object to operate upon |
[in] | name | is a pointer to the name to use |
If | successful, true is returned. Otherwise false is returned. |
void _Objects_Shrink_information | ( | Objects_Information * | information | ) |
Shrink an object class information record.
This function shrink an object class information record. The object's name and object space are released. The local_table etc block does not shrink. The InActive list needs to be scanned to find the objects are remove them.
[in] | information | points to an object class information block. |
Objects_Information** const _Objects_Information_table[OBJECTS_APIS_LAST+1] |
The following is the list of information blocks per API for each object class. From the ID, we can go to one of these information blocks, and obtain a pointer to the appropriate object control block.